Tamara G

Lead Narrative Designer

Valencia, Valencian Community, United States
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Summary

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Top School
Tamara G is a Lead Narrative Designer with eight years crafting gameplay-driven stories and cinematic experiences for both single- and multiplayer titles, including Moonbreaker, Where Cards Fall, and several Telltale hits like The Walking Dead: The Final Season. Based in Valencia, she blends a BFA in Character Animation with hands-on cinematic direction and pipeline design to implement branching narrative moments, interactive cutscenes, and environmental storytelling. At studios from Telltale to Bad Robot Games she has led cross-disciplinary teams, built JIRA/Trello pipelines to coordinate across time zones, and directed proprietary Unity tool workflows to ship polished sequences. Tamara’s background as a digital artist informs her narrative work, giving her a strong visual sensibility that tightens the loop between story, animation, and level design. She thrives on unusual, gameplay-first story ideas and has a track record of translating loose outlines into fully realized, playable narratives.
code7 years of coding experience
bookBachelor of Fine Arts (B.F.A.), Character Animation, Bachelor of Fine Arts (B.F.A.), Character Animation at Laguna College of Art and Design

Github contributions (2)

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korlibs/korge-kingdom

Jun 2018 - Sep 2018

Contributions:36 commits in 2 months
korlibs-archive/mmo-poc

Jun 2018 - Sep 2018

Contributions:26 pushes, 1 issue in 2 months
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Tamara G - Lead Narrative Designer