Tamsen Pozzolo

Creative Developer And Technical Artist

Metz, Grand Est, France
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Tamsen Pozzolo is a Creative Developer and Technical Artist based in Metz, France, with 13 years of experience building tools, workflows, and systems for creative production. At Da Viking Code she blends full-stack development with technical art, contributing to game-focused open-source projects like the Citrus Engine where she added PRNG and Perlin noise components and enhanced math and scene utilities. Comfortable across web technologies (PHP/MySQL, WordPress, CSS) and rich-media platforms (AS3/Adobe AIR), she translates artistic requirements into robust engineering solutions. Her background as an independent developer and hands-on contributions to game engine internals reflect a pragmatic, maker-oriented approach that favors reproducible pipelines and reusable tooling.
code13 years of coding experience
job1 year of employment as a software developer
bookLycée Français International de Bangkok
bookLycée Jean Zay
bookbrevet des colleges, brevet des colleges at Lycée Français de Kuala Lumpur
languagesFrench, English
github-logo-circle

Github Skills (5)

coregames10
mathematics10
actionscript10
math10
videogames10

Programming languages (5)

C#C++JavaScriptActionScriptDart

Github contributions (5)

github-logo-circle
DaVikingCode/Citrus-Engine

May 2016 - Mar 2018

Modern AS3 Game Engine
Role in this project:
userFull-stack Developer
Contributions:52 commits, 4 PRs, 60 pushes in 1 year 10 months
Contributions summary:Tamsen contributed to the Citrus Engine by implementing and integrating various functionalities. This included adding a pseudo-random number generator implementation and a Perlin noise class, both of which would be important for game development. The user also improved utility functions for mathematics, scene and starling related tasks and included new features to improve the existing system.
actionscriptgamemaker-studio-2gamegamesgameengine
gsynuh/processinglib

Apr 2020 - Oct 2023

Contributions:70 pushes, 1 branch in 3 years 7 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial