Tan Yue

Pipeline Supervisor at WildBrain

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Tan Yue is a veteran pipeline and graphics software engineer with 16+ years building production pipelines, render integrations, and automated CI/CD systems across film, animation, and scientific domains. Currently Pipeline Supervisor at WildBrain and founder of a consulting practice, he blends deep C++/Python expertise with CMake, Jenkins, and DevOps tooling to modernize studios—most notably leading Python2→Python3 migrations and introducing GitLab CI at Atomic Cartoons. He contributes to high-profile open-source projects such as OpenVDB and appleseed, where his work on cross-platform CMake integration and Maya/Houdini plugins eased Windows ports and renderer exports. Comfortable from low-level multi-threaded simulation code to cloud and HPC pipelines, he pairs hands-on development with process leadership and a knack for translating artist workflows into robust, automated tooling. A nomadic mentor by inclination, he combines R&D vision with practical delivery that consistently reduces manual build and deployment overhead.
code15 years of coding experience
job25 years of employment as a software developer
bookBSc (Hons) Computer Science, BSc (Hons) Computer Science at The University of Western Australia
bookQueensway Secondary School
bookBelvedere Primary School
bookDiploma Mechanical Engineering, Diploma Mechanical Engineering at Singapore Polytechnic
languagesEnglish, Chinese
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Github Skills (13)

openvdb10
maya10
build-system10
c-language10
cmake10
cprogramming-language10
animation10
python10
rendering9
render9
cplus9
cpp9
gfx8

Programming languages (20)

C#JavaC++CSSCRustCMakeScala

Github contributions (5)

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OpenVDB - Sparse volume data structure and tools
Role in this project:
userBack-end Developer & Automation Engineer
Contributions:44 commits, 13 PRs, 17 comments in 6 months
Contributions summary:Tan primarily focused on integrating and configuring external dependencies within the OpenVDB project using CMake, specifically targeting libraries such as ILMBase, TBB, OpenEXR, GLEW, GLFW3, CPPUnit, and Houdini's HDK and Maya's SDK. They contributed to building tools, including the VDB viewer and plugins for Houdini and Maya. The commits also reveal work related to porting the build system to Windows and adjusting the build process to accommodate different compiler configurations and library versions.
vfxvoxelizervolume-renderingsparsec-plus-plus
appleseedhq/appleseed

Dec 2012 - Aug 2014

A modern open source rendering engine for animation and visual effects
Role in this project:
userBack-end Developer
Contributions:39 commits, 1 comment, 1 issue in 1 year 7 months
Contributions summary:Tan primarily contributed to the `ms_export.py` file, which suggests a focus on the integration and export functionality with Maya. The code changes involve adding features for animation, motion blur, and camera settings, and includes refactoring and adding flexibility around scene sampling. Further commits address build system configuration with CMake for identifying Appleseed files, along with some minor fixes to the documentation and build settings for Travis-CI.
rendering-enginevfxanimationblendercpp
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Tan Yue - Pipeline Supervisor at WildBrain