Tan Yue is a veteran pipeline and graphics software engineer with 16+ years building production pipelines, render integrations, and automated CI/CD systems across film, animation, and scientific domains. Currently Pipeline Supervisor at WildBrain and founder of a consulting practice, he blends deep C++/Python expertise with CMake, Jenkins, and DevOps tooling to modernize studios—most notably leading Python2→Python3 migrations and introducing GitLab CI at Atomic Cartoons. He contributes to high-profile open-source projects such as OpenVDB and appleseed, where his work on cross-platform CMake integration and Maya/Houdini plugins eased Windows ports and renderer exports. Comfortable from low-level multi-threaded simulation code to cloud and HPC pipelines, he pairs hands-on development with process leadership and a knack for translating artist workflows into robust, automated tooling. A nomadic mentor by inclination, he combines R&D vision with practical delivery that consistently reduces manual build and deployment overhead.
15 years of coding experience
25 years of employment as a software developer
BSc (Hons) Computer Science, BSc (Hons) Computer Science at The University of Western Australia
Queensway Secondary School
Belvedere Primary School
Diploma Mechanical Engineering, Diploma Mechanical Engineering at Singapore Polytechnic
Contributions:44 commits, 13 PRs, 17 comments in 6 months
Contributions summary:Tan primarily focused on integrating and configuring external dependencies within the OpenVDB project using CMake, specifically targeting libraries such as ILMBase, TBB, OpenEXR, GLEW, GLFW3, CPPUnit, and Houdini's HDK and Maya's SDK. They contributed to building tools, including the VDB viewer and plugins for Houdini and Maya. The commits also reveal work related to porting the build system to Windows and adjusting the build process to accommodate different compiler configurations and library versions.
A modern open source rendering engine for animation and visual effects
Role in this project:
Back-end Developer
Contributions:39 commits, 1 comment, 1 issue in 1 year 7 months
Contributions summary:Tan primarily contributed to the `ms_export.py` file, which suggests a focus on the integration and export functionality with Maya. The code changes involve adding features for animation, motion blur, and camera settings, and includes refactoring and adding flexibility around scene sampling. Further commits address build system configuration with CMake for identifying Appleseed files, along with some minor fixes to the documentation and build settings for Travis-CI.
rendering-enginevfxanimationblendercpp
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