Taner Selim is a seasoned software engineer and development team lead with 11+ years building scalable systems across games, web, and specialized device software. He blends hands-on expertise in C++, PHP, and Python with deep experience in graphics (OpenGL/Direct3D), game engines (YoYo, Unreal), and search/crawler architectures that have supported products with millions of users. As a founder or early hire at multiple companies, he grew teams and delivery capacity—from scaling a Macedonian outsourcing site to 50 engineers to co-founding startups that reached top traffic rankings. Known for methodical problem solving and a multi-lingual communication style, he often sits at the intersection of R&D, architecture and operational management. He pairs a developer’s curiosity (game development and algorithm design) with pragmatic leadership at Gameforge, keeping focus on quality and delivery across complex stacks. An interesting aside: he’s as comfortable implementing a 3D video rendering pipeline for depth cameras as he is shipping consumer mobile games.
11 years of coding experience
11 years of employment as a software developer
BSc, Computer Science, BSc, Computer Science at CIty College - University of Sheffield
Contributions:142 commits, 106 pushes, 9 branches in 1 year 1 month
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