Tank Tong

Staff Software Engineer at Riot Games

Los Angeles, California, United States
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Summary

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Senior
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Top School
Tank Tong is a Staff Software Engineer with 12 years of experience building scalable backend systems for games, currently crafting features for core gamers at Riot Games in Los Angeles. He has a strong track record in JVM performance tuning, server architecture, and scaling game backends from handfuls to hundreds of servers to support millions of daily users. Past roles at Electronic Arts and Renren highlight his ability to boost performance (200% improvements), automate reporting to save hours of manual work, and reduce project ramp-up time dramatically. Comfortable across Java and Python ecosystems, he pairs hands-on engineering—optimizing image pipelines and building ORMs—with leadership in studio engineering and platform design. Notably, he moved a photo-resize workflow from hours to minutes and has repeatedly turned operational pain points into automated solutions that free teams to focus on gameplay.
code12 years of coding experience
job13 years of employment as a software developer
bookB.S Major Computer Science and Technology, B.S Major Computer Science and Technology at Huazhong University of Science and Technology Wuhan
languagesEnglish, chinese madarine

Github contributions (1)

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tanktong/TOEFL

Jul 2013 - Oct 2018

Contributions:3 commits, 1 branch in 5 years 3 months
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Tank Tong - Staff Software Engineer at Riot Games