Tank Tong is a Staff Software Engineer with 12 years of experience building scalable backend systems for games, currently crafting features for core gamers at Riot Games in Los Angeles. He has a strong track record in JVM performance tuning, server architecture, and scaling game backends from handfuls to hundreds of servers to support millions of daily users. Past roles at Electronic Arts and Renren highlight his ability to boost performance (200% improvements), automate reporting to save hours of manual work, and reduce project ramp-up time dramatically. Comfortable across Java and Python ecosystems, he pairs hands-on engineering—optimizing image pipelines and building ORMs—with leadership in studio engineering and platform design. Notably, he moved a photo-resize workflow from hours to minutes and has repeatedly turned operational pain points into automated solutions that free teams to focus on gameplay.
12 years of coding experience
13 years of employment as a software developer
B.S Major Computer Science and Technology, B.S Major Computer Science and Technology at Huazhong University of Science and Technology Wuhan
Contributions:3 commits, 1 branch in 5 years 3 months
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