Summary
Tanner Steele is a Senior Build Engineer with nine years of software engineering experience and a strong background in engine/tools programming for AAA games. He has driven build and automation improvements at major studios including Epic Games, Raven Software (contributing to multiple Call of Duty titles), and Ubisoft, where his pipeline work cut engine release time from hours to under ten minutes. Comfortable across C#, C++, .NET Core, Azure, Docker/Kubernetes, and CI systems like TeamCity and Jenkins, he brings both backend service and build-system expertise. Based in Erie, Pennsylvania, Tanner pairs hands-on technical delivery with tooling product thinking—having built SDKs, RESTful services, and scalable automation that supported thousands of daily unique builds. Notably, his career blends studio-scale production reliability with enterprise microservice experience from iQmetrix, making him adept at bridging live-game needs and robust developer workflows.
9 years of coding experience
8 years of employment as a software developer
Diploma with Honours Programming for Web Mobile and Games, Diploma with Honours Programming for Web Mobile and Games at Vancouver Film School
English, French