Summary
Tao Chen is a senior gameplay programmer with 10 years of professional experience building gameplay systems, tooling, and multiplayer features for major studios including Ubisoft China and miHoYo. He combines hands-on engineering—shipping networked multiplayer and maintaining a custom Unity3D build—with leadership experience as a lead client programmer coordinating post-launch content and teams. Comfortable across C++, C#, Python and build/tooling work, he has moved between engine-level engineering and high-level gameplay systems. Based in Shanghai, he brings a pragmatic, production-first mindset honed on live service titles and large-scale studio pipelines. Outside work he values balance—reflected in a GitHub bio that simply reads “Love peace && Love cat && Love life”—hinting at a calm, people-centered approach to problem solving.
10 years of coding experience
10 years of employment as a software developer
Bachelor's degree, Electrical and Electronics Engineering, Bachelor's degree, Electrical and Electronics Engineering at Shanghai Jiao Tong University
English