Taras Hots

Senior Software Engineer III at Zartis

Warsaw, Masovian Voivodeship, Poland
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Summary

👤
Senior
🎓
Top School
Taras Hots is a Senior Software Engineer with 11 years of experience building scalable backend systems and microservices, currently advancing backend capabilities at Zartis from Warsaw. He has strong hands-on experience in game backend engineering from a five-year tenure at CD PROJEKT RED, where he designed REST APIs, supported Android/Steam releases, and implemented production-facing systems for in-game transactions and progression. Comfortable across C/C++, JavaScript, and cloud-native stacks (Docker, AWS), he has a track record of turning complex game mechanics and operational needs into robust, maintainable services. Taras also contributes to open-source game emulation projects like cmangos/mangos-classic, fixing nuanced gameplay and spell logic—evidence of deep domain knowledge and attention to edge cases. Colleagues describe him as open-minded and cheerful, able to thrive in Agile teams while mentoring and improving developer workflows. He pairs a technical background with a master’s in International Business, bringing both systems thinking and product-minded pragmatism to engineering challenges.
code11 years of coding experience
job14 years of employment as a software developer
bookMaster's degree, International Business, Master's degree, International Business at Ternopil Academy of National Economy
languagesEnglish, Ukrainian, Russian, German, Polish
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Github Skills (5)

debug10
c-language10
game-development10
cprogramming-language10
sql5

Programming languages (6)

TypeScriptC++CPHPLuaPython

Github contributions (5)

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cmangos/mangos-classic

May 2016 - Mar 2021

C(ontinued)-MaNGOS (Classic fork) is about: -- Doing WoW-Emulation Right!
Role in this project:
userBack-end Developer
Contributions:6 commits, 7 PRs, 15 comments in 4 years 11 months
Contributions summary:Taras primarily focused on bug fixes and minor feature enhancements related to game mechanics within the "mangos-classic" repository. Their contributions included fixing racial abilities, addressing quest-related issues, and resolving problems with fishing and pet interactions. The changes involved modifications to game logic, spell implementations, and loot mechanics, reflecting a deep understanding of the game's inner workings.
mangoswow-emulationemulation
TarasHots/xray-16

Feb 2020 - Mar 2024

X-Ray Engine 1.6 expansion. Original version was used in S.T.A.L.K.E.R.: Call of Pripyat.
Contributions:10 pushes, 1 branch in 4 years 1 month
raygamegamedevexpansiongame-development
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Taras Hots - Senior Software Engineer III at Zartis