Summary
Tarık Işıldar is a software engineer based in Munich with eight years of cross-domain experience spanning game development, autonomous vehicle systems, and tooling. He has shipped gameplay features in Unreal and Unity, contributed C++ parking functions at NVIDIA for autonomous systems, and built an internal Python AI assistant that demonstrated measurable developer productivity gains. Now at adidas, he blends systems-level C++ skills with rapid prototyping and a product-minded approach honed across startups and large engineering teams. Tarık holds an MS in Informatics from TUM and brings a pragmatic "jack of all trades, master of a few" mindset that pairs deep technical craft with a knack for turning experimental ideas into production-ready features.
8 years of coding experience
5 years of employment as a software developer
Master of Science - MS, Informatics, Master of Science - MS, Informatics at Technical University of Munich
Bachelor's degree, Computer Engineering, 3.32, Bachelor's degree, Computer Engineering, 3.32 at Hacettepe University
High School Diploma, High School Diploma at Gölbaşı Anadolu Lisesi