Summary
Tarık Kaya is a founder and engineer with 8 years of experience building real-time interactive systems at the intersection of games, physics simulation, and machine learning. He produced a diffusion model for real-time interactive video generation that simulates gameplay, is entering a PhD to formalize the work, and has firsthand startup and fundraising experience from a London incubator. Previously he shipped core systems at Meta (spatial audio, VoIP, WebRTC codecs) and contributed production-grade tooling at Google (Android Game SDK and frame-pacing improvements). His background spans full-stack multiplayer game engineering, custom deterministic physics engines, and mobile/frontend work, reflecting both low-level systems depth and product-minded delivery. Based in Bursa, Turkey, he combines academic rigor with practical shipping experience and a knack for turning research prototypes into playable, scalable systems.
7 years of coding experience
11 years of employment as a software developer
Istanbul Anatolian Highschool (Istanbul Erkek Lisesi)
PhD Computer Engineering, PhD Computer Engineering at Bilkent University
MS Game Technologies, MS Game Technologies at Orta Doğu Teknik Üniversitesi / Middle East Technical University
BS Computer Engineering, BS Computer Engineering at Boğaziçi University
Game Lab (BUG), Game Lab (BUG) at Bahcesehir University
Turkish, English, German