Taro Omiya is a seasoned game developer and full-stack software engineer with 13 years of professional experience and a strong AAA pedigree, having shipped tools and gameplay systems at studios like NetherRealm and WB Games Boston. Expert in Unity and C#, he has built over 30 experimental and commercial games across PC, mobile, and web, and maintains popular open-source Unity tooling that has contributed to his projects’ 850,000+ views and downloads. His skills span C++, TypeScript, Python, SQL and modern web stacks, and he regularly bridges gameplay, backend services, and editor tooling—often authoring custom importers, subsystems, and web interfaces that streamline production. Beyond engineering, Taro is a practiced game designer with a flair for game feel and puzzle systems, and he has led community-building efforts through a long-running non-profit and IGDA leadership. He combines academic rigor as a DigiPen MS student with hands-on studio experience, and is bilingual in English and Japanese—a practical asset for international collaboration.
12 years of coding experience
16 years of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at DigiPen Institute of Technology
Bachelor, Computer Science, Bachelor, Computer Science at Rensselaer Polytechnic Institute
Contributions:98 commits, 43 pushes, 6 branches in 1 year 9 months
inspectoromiya-gamesopenupmsecuritysecurity-tools
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