Tarrence van As is a founder and engineering leader with 12 years of experience building deep learning, real‑time communication, and blockchain-linked game tooling from New York. As Co-Founder & CEO of Cartridge and a prior co‑founder at Headroom, he bridges research-grade ML (3D reconstruction, egocentric scene understanding) with production systems and developer toolchains. He’s a multi‑language engineer comfortable across Rust, Go, Python, and JS, contributing to notable open‑source projects like Foundry (Ethereum tooling in Rust) and Dojo (provable game toolchain for StarkNet). Tarrence’s background spans low‑latency WebRTC work (Pion, ion/ion-sfu) to frontend UX and wallet integrations, showing an unusual breadth from core protocol fixes to polished user flows. He combines startup execution with systems-level thinking, often shipping both infra and UX improvements that make complex crypto/ML systems more usable.
12 years of coding experience
7 years of employment as a software developer
B.S.E. Computer Science Engineering Entrepreneurship, B.S.E. Computer Science Engineering Entrepreneurship at University of Michigan
Contributions:99 releases, 113 reviews, 336 commits in 11 months
Contributions summary:Tarrence primarily contributed to the backend of the project, implementing and improving features related to client disconnection handling, stream removal, and WebM plugin functionality. They modified code in various files, including those related to client management, media processing, and RTC (Real-Time Communication) plugins. Furthermore, the user implemented RTPForwarder functionality, configured plugins, and fixed linting issues.
Dojo is a toolchain for building provable games and applications
Role in this project:
Backend Developer
Contributions:52 releases, 535 reviews, 131 commits in 2 months
Contributions summary:Tarrence primarily contributed to the backend logic of the Dojo engine, focusing on creating a toolchain for building provable games and applications. Their commits showcase the implementation of core functionalities like compilation processes and the generation of contract code for components and systems within the Dojo framework. The user's work involves creating and modifying Cairo code, suggesting a focus on the project's core domain of provable game development on StarkNet.
game-enginegameonchaingame-developmentecs
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