Tate Conlon is a seasoned Unity 3D developer with 12 years in software and seven years focused on shipping games—having released five titles, founded a studio, and delivered updates to over five million users. He blends hands-on C# Unity engineering with product and live-ops experience from building a cross-play F2P title that reached 20k+ unique players and supported multiple platforms. His background spans embedded C and IoT work at ecobee to high-download mobile games at Game Hive, giving him a rare perspective on performance, low-level systems, and scalable game services. Tate excels at prototyping systems (notably spell-crafting mechanics) and porting prototypes into full Unity projects, and he currently contributes to Ludeon Studios while remaining open to new opportunities.
12 years of coding experience
7 years of employment as a software developer
Bachelor of Computer Engineering (B.Eng.) Computer Software Engineering, Bachelor of Computer Engineering (B.Eng.) Computer Software Engineering at Queen's University
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Tate Conlon - Unity 3d Developer at Ludeon Studios