Summary
Taylor Ellington is a 3D graphics software engineer with 11 years of experience specializing in C++ and real-time rendering, currently building graphics technology at AMD after a long tenure at Intel on cross-API profiling and optimization tools. He has deep hands-on experience with Vulkan, DirectX, and Metal from developing Intel Graphics Performance Analyzers, and a passion for solving rendering problems that began with a self-built 3D renderer in college. Taylor combines practical tooling expertise with a research-oriented mindset from MS-level computer science training, consistently translating complex graphics concepts like baked shadows and lighting pipelines into shipping features. Based in Portland, he values continuous learning, pragmatic engineering, and building software that helps other developers optimize and visualize GPU workloads. An often-overlooked strength is his history of stepping into adjacent domains—developer tooling, performance analysis, and cross-platform systems—which broadens his impact beyond shader and renderer code.
11 years of coding experience
9 years of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Drexel University
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Southern Methodist University