Summary
Taylor Plimpton is a Staff Engineer with 11 years of experience building mobile apps and games, currently based in the New York City area. He spent a decade at Small Planet Digital designing and developing custom apps and games, then moved into senior iOS leadership at Penn Interactive before joining Fanatics to work at scale. Taylor blends hands-on iOS and game development expertise with an appetite for emerging tech—his recent R&D interests include ML, AR, and VR. He brings product-minded engineering discipline from agency and studio environments, comfortable moving between prototyping novel experiences and shipping production-quality mobile software. With a background in game design and animation from RIT and NHTI, he pairs creative systems thinking with pragmatic implementation.
10 years of coding experience
16 years of employment as a software developer
Associate in Science, Animation and Graphic Game Programming, Associate in Science, Animation and Graphic Game Programming at NHTI, Concord's Community College
Bachelor of Science (BS), Game Design and Development, Bachelor of Science (BS), Game Design and Development at Rochester Institute of Technology
spanish (basic - took 3 semesters worth in highschool)