Ted De Vos is a software engineer with 13 years of hands-on experience in multiplayer and procedural game systems, currently building at YiPP interactive people. His interest in programming began creating San Andreas multiplayer servers in 2009 and evolved into a widely used Minecraft world generator project in 2012, informing his ongoing focus on procedural terrain and multiplayer game design. Trained in game development at MediaCollege Amsterdam, he brings practical game-dev foundations together with production experience gained through an internship turned long-term role. Based in Wognum, Netherlands, Ted maintains a public portfolio (teddevos.nl) that highlights his blend of creative tooling and systems-level engineering for games.
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Ted De Vos - Software Engineer at YiPP interactive people