Summary
Teemu Lindborg is an engine and tools programmer with over a decade of professional experience and 24 years of hands-on engagement with games, from DOS classics to modern real-time graphics. Currently at Frozenbyte, he contributes to engine, rendering and tooling work for consoles and PC, combining strong C/C++ skills with Qt, shader/GPGPU know-how and familiarity with Unreal Engine 4. Mathematically minded and analytically driven, he pairs fast learning and adaptability with a history of building pragmatic solutions like an in-house unit testing framework. Teemu’s background spans both game and commercial software (Elisa, G-Works) and includes peer mentoring in game-focused software development, reflecting a collaborative and teaching-oriented approach. Fluent in Finnish and English, he brings a persistent passion for interactive graphics and an appetite for taking on unfamiliar technical challenges.
11 years of coding experience
6 years of employment as a software developer
Media Engineering, Digital Communication and Media/Multimedia, Media Engineering, Digital Communication and Media/Multimedia at Metropolia Ammattikorkeakoulu
Matriculation Examination, Matriculation Examination at Oulunkylä Upper Secondary school
Bachelor of Science (BSc), Software Development for Animation, Games & Effects (Hons), Bachelor of Science (BSc), Software Development for Animation, Games & Effects (Hons) at Bournemouth University
English, Finnish, Swedish