Teemu Lindborg

Engine & Tools Programmer at Frozenbyte Oy

Vantaa, Finland
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Summary

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Senior
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Top School
Teemu Lindborg is an engine and tools programmer with over a decade of professional experience and 24 years of hands-on engagement with games, from DOS classics to modern real-time graphics. Currently at Frozenbyte, he contributes to engine, rendering and tooling work for consoles and PC, combining strong C/C++ skills with Qt, shader/GPGPU know-how and familiarity with Unreal Engine 4. Mathematically minded and analytically driven, he pairs fast learning and adaptability with a history of building pragmatic solutions like an in-house unit testing framework. Teemu’s background spans both game and commercial software (Elisa, G-Works) and includes peer mentoring in game-focused software development, reflecting a collaborative and teaching-oriented approach. Fluent in Finnish and English, he brings a persistent passion for interactive graphics and an appetite for taking on unfamiliar technical challenges.
code11 years of coding experience
job6 years of employment as a software developer
bookMedia Engineering, Digital Communication and Media/Multimedia, Media Engineering, Digital Communication and Media/Multimedia at Metropolia Ammattikorkeakoulu
bookMatriculation Examination, Matriculation Examination at Oulunkylä Upper Secondary school
bookBachelor of Science (BSc), Software Development for Animation, Games & Effects (Hons), Bachelor of Science (BSc), Software Development for Animation, Games & Effects (Hons) at Bournemouth University
languagesEnglish, Finnish, Swedish
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Github Skills (13)

model-view8
graph7
dataflow-programming7
cpp6
sdl6
opengl5
blender5
exports5
flow-based-programming3
json3
dataflow3
pixel2
hlsl2

Programming languages (3)

C++JavaScriptPython

Github contributions (5)

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v0q/PPP_Assignment2

Feb 2015 - May 2015

Contributions:55 commits, 47 pushes in 2 months
Contributions:23 commits, 17 pushes in 4 months
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Teemu Lindborg - Engine & Tools Programmer at Frozenbyte Oy