Summary
Tejas Shroff is an XR-focused founder and engineer with eight years of experience building hand-tracked, multiplayer, and enterprise MR/VR applications using Unity and C#. He has led product-first development from prototype to scale—driving a 7x MAU increase and 75% churn reduction at Immola and shipping training and safety XR that cut onboarding time by up to 45% at XPO. Tejas combines interaction design, UX research, and systems engineering to create original XR IP (including a Meta Quest hand-tracked app) and social AR lenses, while also integrating AI and computer vision for real-time shared experiences. He’s shipped user-tested products across consumer, wellness, STEM education, and enterprise domains and has experience reducing time-to-deploy via focused prototyping and tooling. Based in Boston, he blends entrepreneurial drive with a background in UX and data-driven decision making, and often pairs rapid Unity prototyping with rigorous unit testing and scalable content pipelines.
8 years of coding experience
7 years of employment as a software developer
UX Design Immersive, Design & User Experience, UX Design Immersive, Design & User Experience at General Assembly
VR Developer Nanodegree | Advanced Unity 3D Programming, 360 Media Production, Computer Science, VR Developer Nanodegree | Advanced Unity 3D Programming, 360 Media Production, Computer Science at Udacity
BS in Marketing ,CIS Minor, Computer Information Systems & Entrepreneurship, Marketing, BS in Marketing ,CIS Minor, Computer Information Systems & Entrepreneurship, Marketing at Bentley University