Tejas Srinivasan

Amateur Game Engine Developer

Madison, Wisconsin, United States
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Summary

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Senior
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Top School
Tejas Srinivasan is an amateur game engine developer and software engineer with 14 years of hands-on experience, currently based in Madison, Wisconsin. He has practical experience building rendering systems in OpenGL, implementing shader-based Phong lighting and working toward shadow mapping, alongside production work porting a mobile cricket title from Unreal Engine to Unity and re-architecting its UI and engine-level systems. At FYNDNA he built a Java/Selenium web-scraping pipeline integrated with a speech-to-text navigation plugin, demonstrating an ability to bridge low-level engine work with higher-level automation and UX. Comfortable across graphics, engine architecture, and backend automation, he favors pragmatic solutions that improve performance and user flow. A lifelong gamer and music/car enthusiast, he is motivated by creating joyful experiences and brings that user-focused perspective into technically rigorous projects. Currently pursuing dual BS degrees in Computer Science and Mathematics at the University of Wisconsin–Madison, he combines strong theoretical foundations with applied engineering.
code14 years of coding experience
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Wisconsin-Madison
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Github Skills (5)

probabilistic5
programming-language4
interpreter4
probabilistic-programming3
compiler3

Github contributions (3)

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lileicc/swift

Nov 2013 - Sep 2014

Contributions:73 commits in 9 months
compilerprobabilistic-programmingprogramming-languageprobabilistic
BayesianLogic/blog

Dec 2013 - Jul 2014

Contributions:23 commits in 6 months
compilerprogramming-languageinterpreterprogramming-blog
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Tejas Srinivasan - Amateur Game Engine Developer