Terri Lim is a game programmer with a decade in software engineering and over eight years of C++ experience, currently building games at Tuyoo Games in Singapore. She has shipped gameplay systems and tools across studios—from weapon systems and editor tooling in Unreal Engine at Lightspeed to inventory and AI work on Ubisoft’s Skull & Bones—and brings practical backend performance tuning experience from ByteDance. Comfortable across client and server domains, she has reduced CPU and memory issues in production and built modular systems that empower designers. A CMU Entertainment Technology master’s candidate with a game-development diploma and a pragmatic “here to learn” GitHub mindset, she blends hands-on engineering with a designer-friendly tool focus.
10 years of coding experience
1 year of employment as a software developer
Polytechnic Diploma Game Development & Technology, Polytechnic Diploma Game Development & Technology at Nanyang Polytechnic
Master's degree Entertainment Technology, Master's degree Entertainment Technology at Carnegie Mellon University
Bachelor's degree Computer Science, Bachelor's degree Computer Science at National University of Singapore
Contributions:66 pushes, 10 branches in 3 years 4 months
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