Terry Simons is a seasoned Senior Staff Tools & Automation Engineer with 16+ years building large-scale test and build infrastructure for device and network-centric products across Apple, Google, Humane, and Nest. He blends deep expertise in wireless security (802.1X/RADIUS), embedded systems, virtualization (QEMU/KVM in Docker/VMware), and CI/CD to deliver reliable firmware and device test automation at scale. Known for creating device-centric frameworks like Jarvis and restoring critical repos by hand, he pairs hands-on engineering with pragmatic leadership—managing teams, complex HIL pipelines, and multi-vendor deployments. An open source advocate and long-time Python hacker, he co-authored a campus wireless whitepaper and led projects like Open1x/OpenLLDP, bringing uncommon cross-domain fluency from low-level supplicant code to factory automation. Based in San Jose, he’s a constant tinkerer who applies hobbyist curiosity (3D printing, IoT) to drive production-grade tooling and novel test strategies.
GlitchyGames is a Python3 native Pygame engine and tool kit that focuses on code readability and ease of use. It includes a scene manager, enhanced sprite functionality, and enhanced event handling.
Contributions:156 commits, 57 PRs, 374 pushes in 3 years 6 months
pythonspritetool-kitgame-devpygame
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