Summary
Tess Leiman is a game designer with nine years of experience crafting character systems, encounters, and narrative across live-service titles at Blizzard Entertainment, including Overwatch 2, Hearthstone, and Diablo IV. She has led class development for Diablo IV Season 8, designing and scripting dozens of customizable powers tied to boss mechanics, and previously launched new heroes and event modes for Overwatch. Comfortable bridging design and engineering, Tess has optimized gameplay code, implemented bug fixes, and worked closely with VFX, animation, QA, and audio teams to ship polished player experiences. A NYU Game Design BFA graduate, she also ships small indie projects—having taken Warp Dash from concept to showcase in a month—demonstrating a bias for rapid prototyping and multidisciplinary ownership.
9 years of coding experience
4 years of employment as a software developer
American Heritage High School
Tisch School of Performing Arts, Video Game Design, Tisch School of Performing Arts, Video Game Design at New York University
English, Spanish