Thales Sabino is a software engineer with 11 years of experience specializing in GPU programming, real-time rendering and profiling tools for the SYCL ecosystem, currently at Epic Games in Manchester. He combines deep academic grounding in GPU computing and physics-based rendering with hands-on engineering—building high-performance CAD engines, progressive rendering algorithms and a custom compressed 3D file format to handle millions of objects. His career spans mobile OpenGL ES work, cross-platform C++/Qt development, and production-grade profiling and tooling for modern heterogeneous compute. Thales is passionate about solving complex performance problems on a wide range of hardware, from integrated GPUs to high-end workstations. Notably, he has published scientific work in GPGPU and brought techniques from research into shipping products that prioritize both speed and scalability.
11 years of coding experience
8 years of employment as a software developer
Master of Science (MSc), GPU Computing, Real Time Rendering, Physics Based Rendering, Acoustic Wave Simulation, 5, Master of Science (MSc), GPU Computing, Real Time Rendering, Physics Based Rendering, Acoustic Wave Simulation, 5 at Universidade Federal Fluminense
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade Federal de Juiz de Fora
An implementation of BLAS using the SYCL open standard for acceleration on OpenCL devices
Contributions:1 review, 99 pushes, 26 branches in 6 months
cudagpuaccelerationopen-standardblas
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