Thales Sabino

Software Engineer at Epic Games

Manchester, England, United Kingdom
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Summary

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Thales Sabino is a software engineer with 11 years of experience specializing in GPU programming, real-time rendering and profiling tools for the SYCL ecosystem, currently at Epic Games in Manchester. He combines deep academic grounding in GPU computing and physics-based rendering with hands-on engineering—building high-performance CAD engines, progressive rendering algorithms and a custom compressed 3D file format to handle millions of objects. His career spans mobile OpenGL ES work, cross-platform C++/Qt development, and production-grade profiling and tooling for modern heterogeneous compute. Thales is passionate about solving complex performance problems on a wide range of hardware, from integrated GPUs to high-end workstations. Notably, he has published scientific work in GPGPU and brought techniques from research into shipping products that prioritize both speed and scalability.
code11 years of coding experience
job8 years of employment as a software developer
bookMaster of Science (MSc), GPU Computing, Real Time Rendering, Physics Based Rendering, Acoustic Wave Simulation, 5, Master of Science (MSc), GPU Computing, Real Time Rendering, Physics Based Rendering, Acoustic Wave Simulation, 5 at Universidade Federal Fluminense
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade Federal de Juiz de Fora
languagesEnglish, Portuguese, Spanish
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Stats
1,241reputation
100kreached
19answers
12questions
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Github Skills (184)

parallel10
approximate10
image-processing10
nearest-neighbors10
halide10
kd-tree10
parallel-computing10
gpu10
profiling10
arm10
neighbors10
portable10
computation10
intel10
visual-studio-extension10

Programming languages (8)

C#TypeScriptC++CoffeeScriptCLLVMJavaScriptPython

Github contributions (5)

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mcleary/Halide

Mar 2021 - Jul 2021

a language for fast, portable data-parallel computation
Contributions:4 PRs, 81 pushes, 9 branches in 3 months
computationparallelcluster-computingparallel-datavectorization
mcleary/sycl-blas

Aug 2020 - Feb 2021

An implementation of BLAS using the SYCL open standard for acceleration on OpenCL devices
Contributions:1 review, 99 pushes, 26 branches in 6 months
cudagpuaccelerationopen-standardblas
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Thales Sabino - Software Engineer at Epic Games