Thane Brimhall is a Lead Programmer based in Houston with 15 years of experience building production software and games, currently leading engineering at Pointy Bits while also running freelance projects. He blends backend engineering and product leadership—having served as CTO/Chief Product Officer at startups—with hands-on expertise in Python/Django, TypeScript, mobile, and 3D tooling. Notably, he contributed substantial gameplay and rendering optimizations to the open-source Flare engine, and engineered a phone-based 3D foot scanning and automated 3D-print manufacturing system that reduced lead time by two weeks and saved over $100 per unit, resulting in tens of thousands of orthotic pairs delivered. Creative and technically curious, he pairs systems thinking with 3D modeling and animation skills to ship end-to-end solutions that span software, hardware, and user experience.
Contributions:145 commits, 11 comments, 3 issues in 1 year 6 months
Contributions summary:Thane primarily contributed to the back-end functionality of the Flare engine, specifically focusing on the power management system. Their work involved adding features such as variable MP costs for powers, damage multipliers for various power types, and configurable missile options. Furthermore, they refactored existing power types and added new ones, such as repeaters, and implemented vampiric effects for HP and MP stealing. Additionally, the user made changes to the enemy group manager and provided several optimizations to the map rendering routines.
Contributions:47 commits, 54 pushes, 1 branch in 1 year 7 months
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