Summary
Thanut Panichyotai is a Senior Game Engineer and Game Director based in Bangkok with 10 years of experience building and optimizing games using Unity and Unreal Engine. He has led AAA development (Burning Sword: Death Sun) and shipped cross-platform migrations and in-house tooling that streamlined level creation, content import/export, and addressable asset performance. As an instructor in Human-Centered Design for Game Engine Fundamentals, he combines hands-on engineering with design thinking to improve development workflows and player experience. Comfortable with C#, Java, and Python, he often bridges art, environment design, and systems programming to deliver performant, production-ready games. Colleagues describe him as a toolmaker who anticipates team needs, creating editor tools and architectures that accelerate iteration and maintainability.
10 years of coding experience
11 years of employment as a software developer
Agronomy and Industry, Agronomy and Industry at Kasetsart University
English, Thai