Summary
Théo De La Hogue is an interaction-focused research engineer and digital craftsman with 11 years building real-time interactive systems, 3D-printed devices and digital artworks. Trained in robotics and mechatronics, he combines C++ and Max/MSP expertise with fluent Python, web and Arduino skills to bridge artistic intent and robust engineering—most recently designing collaborative software tools for ground operations at ENAC. As founder of theod.fr he produces unique 3D models, prototypes and multimedia installations, while his earlier work on the Jamoma C++ library and the ANR OSSIA research program reflects long-standing open-source and research collaboration. A practiced educator and project coordinator, he mentors students and translates interdisciplinary requirements into usable tools and performances. Fluent in English and practiced in visual composition, he brings a rare blend of analogue illustration instincts and computational rigor to every project. Quietly entrepreneurial, he pairs hands-on prototyping with a habit of documenting work through a public folio and code contributions.
11 years of coding experience
7 years of employment as a software developer
Certification, Modélisation 3D, Animation Temps-Réel, Digital Painting, Certification, Modélisation 3D, Animation Temps-Réel, Digital Painting at Aries Formation Toulouse
Master1, Mechatronics, Robotics, and Automation Engineering, Master1, Mechatronics, Robotics, and Automation Engineering at Université Paul Sabatier Toulouse III
Master 2 (M2), Création Numérique, Master 2 (M2), Création Numérique at Université Toulouse - Jean Jaurès