Theo Penavaire

Senior Software Developer Engineer In Test (SDET) at Unity

Paris, Ile-de-France
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Summary

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Theo Penavaire is a Senior Software Development Engineer in Test based in Paris with nine years’ experience automating and scaling tooling for graphics and platform engineering teams at Unity. He designs and maintains cross-language automation (C#, .NET, Python, Bash) and CI workflows that support hundreds of developers, including build/test hardening for Unity’s high-profile Graphics repo. Theo combines hands-on engineering—implementing pre-commit hooks, git-hook tooling, and file conversion scripts—with operational responsibilities like test monitoring, data visualization and release logistics. He also has entrepreneurial experience as a co‑founder of a collaborative feedback platform and a track record building production VR systems and server-client infrastructure across Europe. Colleagues rely on him to reduce friction in developer workflows and turn complex R&D testing needs into repeatable, scalable automation.
code9 years of coding experience
job6 years of employment as a software developer
bookMaster's degree, Master's degree at EPITECH
bookConcordia University
bookBaccalauréat, Baccalauréat at Lycée Notre Dame de Sannois
languagesFrench, English, Spanish
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Stackoverflow

Stats
412reputation
116kreached
9answers
2questions
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Github Skills (17)

git-hooks10
automation10
automations10
python9
bash9
powershell9
cicd8
cat6
shell6
macos6
php6
symfony6
knpmenu6
sass6
sonata-admin6

Programming languages (6)

C#TypeScriptC++RustCGo

Github contributions (5)

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Unity-Technologies/Graphics

May 2020 - Jan 2023

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userAutomation Engineer / Build & Release Engineer
Contributions:387 reviews, 660 commits, 839 PRs in 2 years 8 months
Contributions summary:Theo's commits focused on automating the build and testing process within the Unity graphics repository. They implemented a pre-commit hook suite to check shader include case sensitivity, and branch name validation, ensuring code quality and adherence to coding standards. They also introduced Husky to improve the installation of the git hooks and improved the git hook installation process by appending the pre-existing hooks to the newly installed ones. Furthermore, they added a file extension converter script and integrated it into the pre-commit hook.
renderpost-processingpipelinescriptableunity
theopnv/Dynamic-Loading

Feb 2018 - Jan 2022

Loading of a C++ class from a shared library (Modern C++)
Contributions:7 commits, 1 PR, 8 pushes in 3 years 11 months
shared-librarycppmodern-librarycpp20c-plus-plus
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Theo Penavaire - Senior Software Developer Engineer In Test (SDET) at Unity