Summary
Théo Sabattié is a Lead Developer with 11 years of experience specializing in gameplay and tools engineering for indie mobile games, currently shaping technical strategy and production at Supercosi. He designs robust systems, custom Unity editor tools, and CI/CD pipelines that materially improved delivery speed, quality, retention, and monetization across published titles. Comfortable toggling between hands-on feature work and technical leadership, he also coaches teammates and helped formalize coding practices and internal workflows. His background includes co-founding an experimental studio, teaching game programming, and early XR prototyping, which together give him a practical blend of product intuition and systems thinking. Outside work he pursues side projects in Flutter, Arduino, Rust game dev, and MultiversX smart contracts—an ongoing habit that sharpens his cross-domain problem solving. Based in France, he thrives in international teams and seeks roles where thoughtful, detail-oriented engineering drives player impact.
11 years of coding experience
6 years of employment as a software developer
Game Design and Programming, Computer Games and Programming Skills, 🎓 Valedictorian (Top of the class), Game Design and Programming, Computer Games and Programming Skills, 🎓 Valedictorian (Top of the class) at ISART DIGITAL Paris
Diploma in Fine Craft – Woodworking & Furniture Design, Cabinetmaking, 🎓 Graduate, Diploma in Fine Craft – Woodworking & Furniture Design, Cabinetmaking, 🎓 Graduate at École Boulle
DFESMA, Cabinetmaking, 🎓 Graduate, DFESMA, Cabinetmaking, 🎓 Graduate at Ecole Boulle - Ecole Nationale des Arts Appliqués aux Industries de l'Ameublement
English