Thiago Pastor is a software engineer with 15 years of experience, currently building services at Amazon from his base in Madrid. Trained in computer graphics at Universidade de São Paulo, he has a strong background in C#, C++ and rendering systems, reflected in long-term contributions to the popular MonoGame framework where he implemented core rendering fixes, memory-leak repairs and platform-specific input improvements. His career spans consultancy and product roles—Accenture, VILT and multiple internships—giving him exposure to finance, tooling and cross-platform application development. Comfortable across backend systems and low-level graphics plumbing, he combines production-grade engineering with a practical eye for performance and platform nuances.
One framework for creating powerful cross-platform games.
Role in this project:
Back-end Developer
Contributions:11 commits in 10 months
Contributions summary:Thiago primarily contributed to the MonoGame framework, implementing and fixing core rendering and graphics functionalities. Their work included implementing vertex and index buffer data handling, exposing TextureCube size, and integrating PackedVector HalfSingle. They fixed platform-specific rendering issues and addressed memory leaks in the graphics device. Additionally, the user made several platform-specific changes to mouse input handling.
Contributions:2 PRs, 4 pushes, 1 branch in 8 years 3 months
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