Thibaud Marsigny is a Senior Software Developer based in Quebec with a strong background in game and tools programming, spanning roles at Unity, Ubisoft Quebec City, Bkom Studios, Frima, and Sarbakan. Over more than a decade of industry experience he has progressed from Unity-focused internships to senior engineering at Unity, specializing in building developer tools and game systems. His academic foundation includes a master's and licentiate in computer science from French universities, which underpin a pragmatic, engineering-first approach to problem solving. Comfortable bridging gameplay code and production tooling, he brings proven expertise in shipping interactive software for studios of varying scale. Colleagues appreciate his steady climb through technical roles and his knack for turning game design needs into robust developer workflows.
4 years of coding experience
9 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Université Montpellier II
Licentiate degree, Computer Science, Licentiate degree, Computer Science at Université de la mediterranée (marseille)
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:16 commits, 13 pushes, 5 branches in 7 days
unity3dunitydotsunity-dots
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Thibaud Marsigny - Senior Software Developer at Unity