Summary
Thibault Brocheton is a versatile Unity game developer and full‑stack/cloud engineer with 10 years of experience building scalable web platforms, DevOps pipelines and game tooling from Paris. He blends hands‑on work in Node.js, TypeScript, C# (Blazor) and modern front-ends with infrastructure expertise across AWS, GCP, Azure, Kubernetes and Terraform, having led CI/CD and full IAC initiatives. As founder of Itib Ideas he consults on architecture and DevOps while contributing open-source mods and tools for the game Eco and working as a developer on Eco at Strange Loop Games. He has a strong UX/design sensibility and a track record shipping high‑throughput APIs and automated media pipelines at Voodoo, plus experience formalizing architecture governance and feature validation. Known for being a practical “Swiss‑army knife,” he moves fluidly between product, ops and game development to turn complex requirements into reliable, deployable systems.
10 years of coding experience
6 years of employment as a software developer
Chimie physique, Chimie physique at Classes préparatoires PCSI/PC Evreux
Ingénieur UTC - Branche en Informatique Génie Informatique, Ingénieur UTC - Branche en Informatique Génie Informatique at Université de Technologie de Compiègne (UTC)
French, English