Thibault Hennequin is a senior tools programmer based in Paris with 11 years of experience building gameplay systems, developer tools, GUIs and web tooling for the video game industry. He has progressed through technical and leadership roles at Kylotonn—moving from gameplay programmer to lead tools programmer and now senior tools programmer—bringing deep product knowledge across console and PC titles. His background includes UI/HUD programming and R&D, giving him a practical appreciation for both player-facing systems and the internal tools that speed production. Thibault specializes in creating intuitive editor interfaces and pipeline tools that bridge designers and engineers, helping teams iterate faster on racing and action titles. Comfortable shipping across the full stack of game tooling, he combines hands-on coding with mentoring and process improvements. Often overlooked is his steady presence at a single studio, which signals strong domain expertise and the ability to evolve tools alongside long-running game franchises.
11 years of coding experience
13 years of employment as a software developer
License Informatique, License Informatique at Université de Picardie Jules Verne (Amiens)
Contributions:3 releases, 517 commits, 272 pushes in 3 years 8 months
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