Summary
Thibault Schueller is a 3D graphics engineer with 12 years of experience specializing in GPU programming, rendering pipelines and performance optimization across AAA games and ML inference stacks. He has driven core rendering and raytracing improvements on titles like Starfield and Saints Row remasters, and boosted HDR and console performance through low-level compute shader and bandwidth optimizations. More recently he optimized GPU serving for state-of-the-art LLMs on NVIDIA hardware using CUDA and Triton before returning to graphics work at EGOSOFT. Thibault combines hands-on engine development—frame graph design, tiled lighting, cloud rendering—with pragmatic leadership of graphics teams during production. He also pursues indie game development, building much of his own tech from scratch, reflecting a continual appetite for experimentation and learning. Based in Strasbourg, he blends academic grounding in computer science with practical expertise that spans games, real-time rendering and high-performance GPU systems.
12 years of coding experience
10 years of employment as a software developer
Epitech
Mathematics and Computer Science, Mathematics and Computer Science at Lycée Albert Schweitzer
Master's Degree Computer Science, Master's Degree Computer Science at University of Kent
French, English, Russian