Summary
Thibault Vincent is a Lead Designer specializing in game and level design with about a decade of experience shipping four titles at Kylotonn and later senior and lead roles at Eden Games and Tacty Studio. He reliably delivers end-to-end level workflows under tight schedules, balancing quality and throughput across engines including Hammer, Unreal, Unity and Kylotonn Engine. He coached aspiring designers during a teaching stint, which sharpened his communication and mentorship skills and complements his background in video-making. Recently he pivoted to freelance indie work and Unreal side projects while holding a valid Canadian PVT through mid-2025, signaling readiness for relocation and new studio challenges. An adaptable, engine-agnostic designer, he enjoys sharing ideas and bringing cinematic sensibilities to playable spaces.
10 years of coding experience
Baccalauréat Game Design, Baccalauréat Game Design at Bellecour École