Thibault Vincent

Lead Designer (Game And Level Design) at Tacty Studio

Paris, Ile-de-France
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Summary

👤
Senior
🎓
Top School
Thibault Vincent is a Lead Designer specializing in game and level design with about a decade of experience shipping four titles at Kylotonn and later senior and lead roles at Eden Games and Tacty Studio. He reliably delivers end-to-end level workflows under tight schedules, balancing quality and throughput across engines including Hammer, Unreal, Unity and Kylotonn Engine. He coached aspiring designers during a teaching stint, which sharpened his communication and mentorship skills and complements his background in video-making. Recently he pivoted to freelance indie work and Unreal side projects while holding a valid Canadian PVT through mid-2025, signaling readiness for relocation and new studio challenges. An adaptable, engine-agnostic designer, he enjoys sharing ideas and bringing cinematic sensibilities to playable spaces.
code10 years of coding experience
bookBaccalauréat Game Design, Baccalauréat Game Design at Bellecour École
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Github Skills (180)

dashboard10
postgresql10
high-availability10
failover10
exporter10
prometheus-exporter10
disaster-recovery10
database-management10
k8s10
streaming10
operator10
monitoring10
face10
architecture10
charts10

Programming languages (12)

TypeScriptSmartyJavaShellCSSCJavaScriptGo

Github contributions (5)

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npdgm/agipibi

Apr 2016 - Sep 2022

Contributions:1 release, 2 pushes, 1 branch in 6 years 6 months
A Prometheus exporter to monitor x509 certificates expiration in Kubernetes clusters or standalone
Contributions:4 releases, 5 reviews, 220 commits in 3 years 2 months
monitorclustersexpirationprometheusdashboard
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Thibault Vincent - Lead Designer (Game And Level Design) at Tacty Studio