Thibaut Ponchon

Engine Programmer at Gameloft Montréal

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Thibaut Ponchon is an engine programmer at Gameloft Montréal with 10 years of software experience and a focused passion for video game development. Patient, curious and attentive, he combines formal computer science training with hands-on engine work to continuously raise his technical bar. His background spans embedded tooling and web-facing projects—from a router configuration manager and billing tools during an internship to production engine systems for games. Prior leadership roles in fast-paced service environments honed his training, process discipline and task organization, useful for team-driven development. Based in Montreal and studying game design at ISART Digital, he brings both practical shipping experience and a learner’s mindset to complex engine challenges.
code10 years of coding experience
bookAEC LEA.CZ, Design of video games, in progress., AEC LEA.CZ, Design of video games, in progress. at ISART Digital Montreal
bookDUT Computer Science, Computer Science, Diploma., DUT Computer Science, Computer Science, Diploma. at IUT Belfort-Montbeliard
bookBaccalaureate, Engineer Science, Diploma., Baccalaureate, Engineer Science, Diploma. at Jacques Duhamel Highschool
languagesEnglish, French
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Github Skills (22)

3d-graphics10
game-engine10
windows10
physically-based-rendering10
graphics-engine10
assimp10
sfml10
imgui10
source-port10
lua10
audio10
sdk10
rendering-engine10
cpp10
opengl10

Programming languages (3)

C++LuaHTML

Github contributions (5)

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litelawliet/Omega-Engine

Mar 2020 - Mar 2021

Contributions:1 release, 27 commits, 24 pushes in 1 year
adriengivry/Overload

Sep 2020 - Nov 2022

Contributions:31 commits in 2 years 2 months
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Thibaut Ponchon - Engine Programmer at Gameloft Montréal