Summary
Thijs Dreef is a software engineer with nine years of experience who blends a strong academic trajectory—currently pursuing an MSc in Computer Science at VU Amsterdam and UvA—with hands-on work in modern web graphics and performance engineering. He has built WebGL and WebAssembly expertise through roles ranging from WebGL intern to junior developer and has applied that foundation in healthcare and database-oriented teams like Quantib, DeepHealth, and the Database Architectures Group at CWI. Recently joining MotherDuck, Thijs focuses on accelerating graph and path-finding workloads (including GPU-accelerated work on DuckPGQ), showing a rare combination of low-level performance tuning and web-native technologies. Based in the Randstad, he maintains a public portfolio at thijsdreef.com and brings a pragmatic, research-informed approach to shipping performant, cross-domain systems.
9 years of coding experience
6 years of employment as a software developer
MSc Computer Science, MSc Computer Science at Vrije Universiteit Amsterdam (VU Amsterdam)
Bachelor of Science - BSc Informatica (Software engineering) / Hogere opleiding Software engineer, Bachelor of Science - BSc Informatica (Software engineering) / Hogere opleiding Software engineer at Amsterdam University of Applied Sciences
Mbo4 Game Development, Mbo4 Game Development at Mediacollege Amsterdam