Thijs Hendrickx is a software engineer and certified Scrum Master with 10 years’ experience specializing in virtual/augmented reality and game development. Currently at CleVR B.V., he combines hands-on Unity and mixed-reality engineering with team leadership and agile delivery. His master’s work built a HoloLens 2 tool for neuroscientists to explore brain disease co-occurrence, showing an ability to translate research needs into applied XR solutions. Past roles span full‑stack .NET systems, immersive multisensory VR prototypes, and leadership as a lead Unity developer on cross-disciplinary projects. Based in Rijswijk, he brings a practical blend of academic depth and product-focused engineering that often surfaces in interdisciplinary collaborations.
10 years of coding experience
2 years of employment as a software developer
Master, Game & Media Technology, Master, Game & Media Technology at Universiteit Utrecht
A plugin for spigot letting you automatically teleport between regions mimicking deeper worlds.
Contributions:28 pushes, 8 branches in 4 years 2 months
worldsminecraftdeeperregionsbukkit-plugin
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