Summary
Thijs Kruithof is a Lead UI Programmer with 18 years of game engineering experience, currently shaping UI and player-facing systems at Guerrilla. He has a deep C++ and rendering/tooling background (DirectX, HLSL, x86 asm) and has driven core gameplay and animation integrations on AAA titles including Horizon: Zero Dawn and multiple Killzone releases. Thijs excels at bridging low-level performance and high-level design—prototyping mechanics, building editor plugins, and optimizing memory/performance across console platforms. He’s comfortable both leading teams and hands-on implementation, responsible for technical design of player ability systems and animation middleware integration. Outside commercial games he hones his craft in the demoscene for over a decade, sharpening audio synthesis and demo-level technical creativity. His trajectory shows a pragmatic pursuit of deep specialization while remaining broadly fluent across engine, tools and gameplay systems.
18 years of coding experience
20 years of employment as a software developer
VWO, VWO at CSG Willem van Oranje
Master of Science, Computer Science, Master of Science, Computer Science at Delft University of Technology