Summary
Thinh Ngo is a Senior Gameplay Animator based in the Bay Area with 11 years of experience crafting character, creature, and prop animations for shipped titles like Hades and The Callisto Protocol and currently serving as one of two animators on Striking Distance’s latest project. He blends strong hand-keyed animation with heavy mocap clean-up, rigging, and engine troubleshooting to shepherd assets smoothly from Maya into Unreal and proprietary engines. Known as a proactive, autonomous collaborator, he regularly prototypes tools, improves pipelines, and performs mocap to accelerate production across art, design, and engineering teams. Bilingual in English and Vietnamese, Thinh pairs a creative problem-solving mindset with technical breadth—often acting as the “Swiss army knife” on teams to bridge animation, R&D, and implementation.
11 years of coding experience
12 years of employment as a software developer
Diploma, Diploma at American High
Bachelor of Science Media Art & Animation, Bachelor of Science Media Art & Animation at The Art Institute of California
3D animation, 3D animation at iAnimate
English, Vietnamese