Summary
Thom Trignol is a senior gameplay programmer with 11 years of experience specializing in Unreal/C++ and Unity/C#, known for shipping live service content and VR applications. He spent four years at Behaviour as lead programmer on multiple killers for Dead By Daylight, taking features from concept through prototype to polished releases while coordinating closely with designers and cross-discipline teams. At Sony he helped deliver six PlayStation VR apps—including the long-lived Theater Room VR—owning features, CI, testing, and backend design that supported localization and sustained patches for hundreds of thousands of users. His background spans mobile and tooling work from internships to enterprise projects, and he brings a blend of gameplay systems craftsmanship and practical production engineering. Based in the Netherlands, he pairs deep engine-level expertise with a track record of iterative, collaborative development on high-profile interactive products.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BSc), Computer Engineering, Bachelor of Science (BSc), Computer Engineering at Avans University of Applied Sciences
Willem van Oranje