Thom Trignol

Senior Programmer at Grid Games

Ridderkerk, South Holland, Netherlands
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Summary

👤
Senior
🎓
Top School
Thom Trignol is a senior gameplay programmer with 11 years of experience specializing in Unreal/C++ and Unity/C#, known for shipping live service content and VR applications. He spent four years at Behaviour as lead programmer on multiple killers for Dead By Daylight, taking features from concept through prototype to polished releases while coordinating closely with designers and cross-discipline teams. At Sony he helped deliver six PlayStation VR apps—including the long-lived Theater Room VR—owning features, CI, testing, and backend design that supported localization and sustained patches for hundreds of thousands of users. His background spans mobile and tooling work from internships to enterprise projects, and he brings a blend of gameplay systems craftsmanship and practical production engineering. Based in the Netherlands, he pairs deep engine-level expertise with a track record of iterative, collaborative development on high-profile interactive products.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BSc), Computer Engineering, Bachelor of Science (BSc), Computer Engineering at Avans University of Applied Sciences
bookWillem van Oranje
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Github Skills (2)

api1
testing1

Github contributions (5)

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xjeroen/TimeJumper

Sep 2015 - Oct 2015

Contributions:57 pushes in 1 month
Tgtrignol/ProjectGenerator

Jul 2015 - Aug 2015

Contributions:20 commits, 16 pushes, 1 branch in 12 days
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Thom Trignol - Senior Programmer at Grid Games