Thom Zeilstra is a game programmer with 11 years of experience, currently building games at Stage Games in the Randstad. He is primarily a C++ developer but brings strong fluency in C#, Java and graphics APIs from his work on OpenGL/WebGL and deferred/physically based renderers. Prior roles include driving core engine graphics at Jagaco and contributing 3D simulation work at Ascent Robotics, showing a blend of real-time rendering and simulation expertise. He holds a BSc in Software Engineering from The Hague University of Applied Sciences and consistently applies engineering rigor to game systems. Beyond gameplay code, Thom has shipped VR and 2D educational titles, indicating a knack for adapting engine tech to diverse platforms and audiences. Colleagues value his practical, engine-level problem solving and steady delivery across both indie and studio contexts.
11 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Software Engineering, Bachelor of Science - BS, Software Engineering at De Haagse Hogeschool / The Hague University of Applied Sciences
Contributions:17 commits, 4 PRs, 5 pushes in 5 months
packetsreplayformula1telemetryf1-2020
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Thom Zeilstra - Game Programmer at Stage Games Inc.