Summary
Thomas Alder is a software engineer with eight years of experience specializing in immersive media, currently building software at Google after contributing to GPU/cloud rendering and real-time graphics at OTOY. His career grew from hands-on VR kiosk work and 3D scanning into developing production pipelines that blend Unity, Blender, Octane Render, and back-end services (NodeJS, Python, SQL/MongoDB) to deliver photoreal and interactive experiences. He combines strong object-oriented design and C/C#/C++ skills with a practical understanding of asset formats, light fields, and volumetric 3D standards developed during a CableLabs internship. Known for translating creative vision into polished user experiences, he’s equally comfortable tuning render pipelines as he is building server-side tooling to coordinate distributed VR deployments. Based in Boulder, Colorado, he brings a curiosity-driven approach to new languages and systems, with a track record of turning experimental AR/VR research into usable products.
8 years of coding experience
2 years of employment as a software developer
Computer Science, None, Computer Science, None at University of Colorado Boulder