Thomas Altenburger is a game industry leader and former HCI researcher who has run Flying Oak Games since 2013 as CEO and game director, shipping titles across mobile, PC and console platforms. He combines academic rigour—a PhD in Human-Computer Interaction—with hands-on C# engineering, contributing to prominent open-source projects like MonoGame and OpenTK to improve cross-platform input, audio and iOS behavior. As a board member of the MonoGame Foundation and Vice-President of the East Games cluster, he helps steer open-source tooling and regional studio collaboration while also offering consultancy and porting services. Known for deep expertise in game feel and input systems, he bridges design, technical implementation and community stewardship from the Greater Metz Area.
12 years of coding experience
5 years of employment as a software developer
PhD, Computer Science, Human-Computer Interaction, PhD, Computer Science, Human-Computer Interaction at Universite de Lorraine
One framework for creating powerful cross-platform games.
Role in this project:
Backend Developer
Contributions:61 reviews, 185 commits, 311 PRs in 8 years 8 months
Contributions summary:Thomas primarily focused on fixing bugs and improving the functionality of the MonoGame framework, particularly related to the iOS platform. They addressed issues with auto-rotation, MSBuild paths, and thumbstick dead zones. Furthermore, the user made contributions to the content pipeline and input handling, showcasing proficiency in C# and its application within the game development context. They also addressed issues with the audio engine.
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Contributions:8 commits, 10 PRs, 25 comments in 1 month
Contributions summary:Thomas focused on enhancing gamepad support within the OpenTK library, addressing various platform-specific issues. Their contributions include inverting the Y-axis for all gamepads, fixing PS4 controller mappings on Windows, and addressing issues related to the HID WinRaw driver. Additionally, they worked on SDL2 instance enumeration, gamepad mapping updates, and fixing a bug where the keyboard was recognized as two HID devices, showcasing a detailed understanding of input handling and cross-platform compatibility.
everythingkeyboard-mousespir-vsfmlc-sharp
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Thomas Altenburger - Board Member at MonoGame Foundation