Thomas Auzinger is a Senior Research Scientist with a decade of experience translating cutting-edge computer graphics research into real-world fabrication and design tools, currently driving research at Google. He combines a strong academic pedigree—a doctorate in computer graphics and top-tier publications—with hands-on software engineering in both startups (head of a spin-off) and industry, bridging basic research and applied prototypes. His work spans analytic and physically based rendering, GPGPU programming, appearance modeling, and computational mold design, with successful technology transfer to industrial partners. An effective international communicator and project lead, he is equally comfortable publishing in leading venues, managing spin-offs, or shipping engineering solutions. Unexpectedly, his background in physics and early work in laser/lamp safety software gives him a practical systems perspective that complements his theoretical depth.
10 years of coding experience
19 years of employment as a software developer
Vienna University of Technology
Diploma Supplement on Innovation, Innovation, Diploma Supplement on Innovation, Innovation at i²c Informatics Innovation Center, TU Wien
Master of Science (MSc), Physics, Highest Distinction, Master of Science (MSc), Physics, Highest Distinction at Universität Wien / University of Vienna
Programing Massively Parallel Hardware, Programing Massively Parallel Hardware at PUMPS Summer School
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Thomas Auzinger - Senior Research Scientist at Google