Thomas Barembaum

Lead Developer - Studio 6 at Rovio Entertainment Corporation

Montreal, Quebec, Canada
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Summary

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Senior
🎓
Top School
Thomas Barembaum is a lead game developer based in Montreal with 11 years of hands-on experience building and architecting mobile and PC games across studios including Rovio, Voodoo, Square Enix Montreal and Ludia. He blends systems-level C++ and Unity expertise with pragmatic engineering leadership—defining architecture and standards, introducing dependency injection, and owning core game systems like battle mechanics. His career ranges from prototyping and Flash-era front-end work to shipping large-scale mobile titles and creating reusable Unity frameworks and tooling. Thomas is comfortable bridging design, art and QA to deliver playable systems, and has a track record of documenting and sharing frameworks for team reuse and iteration.
code11 years of coding experience
job14 years of employment as a software developer
bookDUT Génie Informatique (Computing), DUT Génie Informatique (Computing) at Aix-Marseille University
bookBEng Multimedia Systems, BEng Multimedia Systems at Edinburgh Napier University
languagesFrench, English
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Github Skills (9)

unity3d-editor6
unity3d5
scriptableobject5
unity-editor4
extension-methods4
google-play3
inspector3
csharp2
ui-toolkit1

Programming languages (1)

C#

Github contributions (5)

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Tr0ma/bootplease

Dec 2014 - Mar 2015

Contributions:68 commits, 54 pushes in 2 months
Tr0ma/confitureplease

Jan 2015 - Jan 2015

Contributions:40 pushes in 11 days
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Thomas Barembaum - Lead Developer - Studio 6 at Rovio Entertainment Corporation