Lead Developer - Studio 6 at Rovio Entertainment Corporation
Montreal, Quebec, Canada
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Summary
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Senior
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Top School
Thomas Barembaum is a lead game developer based in Montreal with 11 years of hands-on experience building and architecting mobile and PC games across studios including Rovio, Voodoo, Square Enix Montreal and Ludia. He blends systems-level C++ and Unity expertise with pragmatic engineering leadership—defining architecture and standards, introducing dependency injection, and owning core game systems like battle mechanics. His career ranges from prototyping and Flash-era front-end work to shipping large-scale mobile titles and creating reusable Unity frameworks and tooling. Thomas is comfortable bridging design, art and QA to deliver playable systems, and has a track record of documenting and sharing frameworks for team reuse and iteration.
11 years of coding experience
14 years of employment as a software developer
DUT Génie Informatique (Computing), DUT Génie Informatique (Computing) at Aix-Marseille University
BEng Multimedia Systems, BEng Multimedia Systems at Edinburgh Napier University
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