Thomas Bécavin is an engine programmer with 11 years of hands-on experience integrating middleware and adapting game engines to complex content needs for AAA titles. He has contributed to NPC navigation and streaming systems at Ubisoft Bordeaux and now tackles diverse engine tasks at Arkane Studios, blending deep C++ expertise with practical middleware integration. Comfortable in high-pressure development cycles, he pairs a calm, methodical approach with a passion for teaching and continuous learning. His background spans game engines, parallel C++ research projects, and web stacks, reflecting a versatile engineering toolkit. A science enthusiast and Zelda fan, he brings curiosity-driven problem solving and a focus on harmony to team dynamics and technical design.
High school then 2-year intensive programme for french Grandes Écoles' selective entry exams Math & Physics, High school then 2-year intensive programme for french Grandes Écoles' selective entry exams Math & Physics at Lycée Hoche
Contributions:8 PRs, 15 pushes, 11 branches in 1 year 11 months
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Thomas Bécavin - Engine Programmer at Arkane Studios