Thomas Bécavin

Engine Programmer at Arkane Studios

France
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Summary

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Senior
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Top School
Thomas Bécavin is an engine programmer with 11 years of hands-on experience integrating middleware and adapting game engines to complex content needs for AAA titles. He has contributed to NPC navigation and streaming systems at Ubisoft Bordeaux and now tackles diverse engine tasks at Arkane Studios, blending deep C++ expertise with practical middleware integration. Comfortable in high-pressure development cycles, he pairs a calm, methodical approach with a passion for teaching and continuous learning. His background spans game engines, parallel C++ research projects, and web stacks, reflecting a versatile engineering toolkit. A science enthusiast and Zelda fan, he brings curiosity-driven problem solving and a focus on harmony to team dynamics and technical design.
code11 years of coding experience
job5 years of employment as a software developer
bookSoftware Engineer (curriculum Supélec) Software Engineering, Software Engineer (curriculum Supélec) Software Engineering at CentraleSupélec
bookHigh school then 2-year intensive programme for french Grandes Écoles' selective entry exams Math & Physics, High school then 2-year intensive programme for french Grandes Écoles' selective entry exams Math & Physics at Lycée Hoche
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Stackoverflow

Stats
113reputation
20kreached
8answers
0questions
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Github Skills (20)

binding10
sfml9
backend9
gdscript8
imgui8
building-blocks7
boost6
cmake6
std6
cin6
makefile6
shared6
godot4
game-development4
react2

Programming languages (5)

C#TypeScriptC++RubyGDScript

Github contributions (5)

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Srykah/srykah-showcase

Dec 2020 - Jan 2023

My website
Contributions:37 PRs, 21 pushes, 44 branches in 2 years
react
Srykah/lokimon

Dec 2020 - Nov 2022

Pokemon clone using my loki library
Contributions:8 PRs, 15 pushes, 11 branches in 1 year 11 months
javascriptreactloki
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Thomas Bécavin - Engine Programmer at Arkane Studios