Thomas Bitsummit is a multidisciplinary game programmer and entrepreneur with 10 years of experience leading engineering-driven studios and shipping console and live-service projects from Seattle to Yokohama. As cofounder and CEO/Studio Director of PlayEveryWare, he combines hands-on technical work in Unity, Unreal and proprietary engines with production leadership, business development, and Live Ops execution. His background includes gameplay, engine and tools development across XBLA titles and contributions to major front-end open-source UI work (converting components to TypeScript and fixing UX-critical bugs for Office UI Fabric). He’s taught server-based game development at the University of Washington and has served nonprofit game communities as a board member and treasurer, showing a commitment to mentorship and community-building. Known for bridging art and engineering, he excels at turning tight technical constraints into polished player experiences. Based in Yokohama, he brings a pragmatic, collaborative approach informed by both studio leadership and deep low-level engineering experience.
10 years of coding experience
10 years of employment as a software developer
B.S. of CS in Real-Time Interactive Simulation, Mathematics, Physics, Computer Science, B.S. of CS in Real-Time Interactive Simulation, Mathematics, Physics, Computer Science at Digipen Institute of Technology
The front-end CSS framework for building experiences for Office and Microsoft 365.
Role in this project:
Front-end Developer
Contributions:2 releases, 19 commits, 17 PRs in 4 months
Contributions summary:Thomas primarily contributed to the front-end aspects of the UI framework. Their work included fixing bugs, such as correcting a missing `<div>` tag and resolving a date picker issue. They also implemented new features like dropdown, button and toggle components, and converted existing components to TypeScript. Additionally, the user worked on examples and documentation, improving the overall usability of the framework.
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Thomas Bitsummit - CEO & Studio Director at PlayEveryWare