Thomas Bonin

Senior Software Engineer I - World Of Warcraft Classic at Blizzard Entertainment

Los Angeles, California, United States
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Summary

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Senior
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Top School
Thomas Bonin is a senior software engineer and technical lead with a decade of experience shipping and sustaining high-scale games, currently contributing to World of Warcraft Classic at Blizzard in Los Angeles. He combines gameplay and engine-level intuition with systems-thinking—comfortable digging into decade-old codebases to keep legacy titles running while reducing costs and delivering fresh updates. Known for "reading" players and teams, he excels at aligning product goals with business constraints and empowering engineers to own end-to-end delivery. His background spans XR, incubation prototypes, and leading multimillion-dollar projects and teams, giving him rare breadth from prototyping to large-scale operations. Thomas is as comfortable mentoring and hiring as he is building reusable tech and tools that speed production and improve quality.
code10 years of coding experience
job11 years of employment as a software developer
bookBachelor's degree Game Design, Bachelor's degree Game Design at ICAN
bookTechnological University Diploma Computer Science and Information Systems, Technological University Diploma Computer Science and Information Systems at Université Paris Cité
bookMaster’s Degree Video Game Programming and 3D Engineering (Cooperative Education), Master’s Degree Video Game Programming and 3D Engineering (Cooperative Education) at ESGI
languagesFrench, English

Github contributions (3)

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TomBBonin/UnityHelpers

Jan 2016 - Sep 2016

Contributions:24 commits, 24 pushes, 1 branch in 7 months
TomBBonin/HexSphere

Nov 2016 - Jul 2020

Contributions:8 pushes, 3 branches in 3 years 9 months
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Thomas Bonin - Senior Software Engineer I - World Of Warcraft Classic at Blizzard Entertainment