Thomas Colin is a Lead Software Engineer based in Nantes with 11 years of experience building games and interactive systems, now leading engineering at Virtuos. Trained in game programming (Master's from ISART DIGITAL), he has deep Unreal Engine experience from studio roles at Atelier Daruma and Nexter and a strong front-end sensibility reflected in open-source contributions to api-platform/admin. He combines gameplay and systems thinking with practical UI-focused fixes—improving component integrity and performance in production-grade tooling. Known for shipping across the stack, he blends game-dev creativity with disciplined engineering processes at studio scale. An avid JavaScript practitioner who describes himself playfully as "🏴 & Javascript," he brings a maker’s curiosity and attention to detail that surfaces in both gameplay systems and admin-facing interfaces.
11 years of coding experience
4 years of employment as a software developer
Master's degree, Game Programming, Master's degree, Game Programming at ISART DIGITAL Paris
Baccalauréat, Scientifique, Baccalauréat, Scientifique at Lycée Jules Ferry
A beautiful and fully-featured administration interface builder for hypermedia APIs
Role in this project:
Front-end Developer
Contributions:6 commits, 5 PRs, 2 comments in 11 months
Contributions summary:Thomas primarily focused on improving the front-end aspects of the `api-platform/admin` repository. Their contributions include fixing issues related to component usage, such as fixing `loading` prop usage in `AdminUI` and addressing prop type issues in `ResourceGuesser`. They also addressed a depreciation warning and removed unnecessary code in the `hydra/dataProvider.js` file. Their work demonstrates a focus on maintaining the component's integrity and performance.
Contributions:1106 commits, 35 PRs, 8609 pushes in 3 years 1 month
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