Summary
Thomas Del Prete is a Game Designer with a decade of experience crafting systems, combat and technical gameplay, currently shaping projects at Coatsink. With a background in informatics (USI), cyber security (ETH Zürich) and formal game design training, he bridges design sensibilities with strong technical fluency. His career spans roles from backend development to QA testing, giving him a practical, end-to-end perspective on game production pipelines. Thomas focuses on creating robust, playable systems that survive iterative playtests and technical constraints. Based in Lombardy, Italy, he brings a research-minded approach to design, informed by formal CS and security training that helps anticipate technical risks early. He’s known for blending systems-first design with hands-on implementation experience to move concepts into shipped gameplay.
10 years of coding experience
1 year of employment as a software developer
Game Design, Game Design at Digital Bros Game Academy
Master of Science - MS, Cyber Security, Master of Science - MS, Cyber Security at ETH Zürich
Bachelor of Science - BS, Informatics, Bachelor of Science - BS, Informatics at USI Università della Svizzera italiana
Italian, English, Japanese